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VALORANT: Oni Phantom 2.0 Fanart

This was the second project that I spent a massive amount of time on to make sure it came out as perfect as possible, there's definitely issues, but I'm very happy with the results. I learned a lot about Sub-D modeling, remeshing sculpts, and fitting a low poly mesh to fit the high poly as efficiently as I could. One main thing I could do better in the future is adding enough geometry on the low poly to make it much smoother, because on this piece I only used 17,000 tris, when I could be using 20 or more to keep a smoother low poly.